package mge.ui
{
  import __AS3__.vec.Vector;
  
  import flash.display.Sprite;
  
  public class Window
  {
    public function Window(sprite:Sprite) 
    {
      _sprite = sprite;
    }
        
    public function add(window:Window):void
    {
      mWindows.push(window);
    }
    
    public function get sprite():Sprite { return _sprite; }
    
    private var mWindows:Vector.<Window> = new Vector.<Window>;
    
    private var _sprite:Sprite;

  }
}